![]() ![]() They could have provided a bit of respite from the monotonous action but once again poor controls make these sections feel terrible.Īfter the game’s done trying to impress you, it settles down into somewhat of a mechanical drill where you kill waves of zombies, ride around your chainsaw a bit, kill even more zombies and indulge in some rather lackluster boss fights. The game’s awkward controls continue in some sections where you have to zip around certain using your chainsaw as a ride. You then have to press the A button for low attacks but they don’t register too well so you’ll just be flailing your chainsaw above them while they wiggle below you taking bites out of your health bar. ![]() It becomes even worse when you lop their legs off and they come crawling at you because for some reason it seems them can move faster without legs. They feel more feral and aggressive which is fine but because combat feels clunky, taking them out can become somewhat of a chore. In fact they’re a far cry from the slow moving, shambling corpses you’re used to blasting from other games. Zombies in LC come in different shapes and sizes but all of them are quite fast. As much as I enjoy splitting zombies into two, I cannot overlook the fact that combat in this game generally felt clunky and unresponsive as compared to games like say Bayonetta or Devil May Cry. She can leap frog over the undead and then proceed to split them into two vertically from the groin up. Juliet can slash at zombies dismembering them in process and can even stun the tougher ones with her pompoms (that’s not a sleazy word play mind you) to weaken them before she carves them up. Of course it does feel a bit weird when rainbows start pouring ofĬombat is LC is exactly what you’d expect from a third person action title with a focus on melee combat. You’ll prance around high school gyms, indulge in some amusing mini-games like zombie basketball and even slaughter hordes of high school stereotypes like jocks, nerds, football players and teachers with your trusty chainsaw. In that respect you have to give him props for nailing that vibe pat down. Lollipop Chainsaw’s level design feels like Suda’s love letter to campy American teen movies, like Grease or shows like Happy Days with a whole lot of weird thrown in. I understand her character has been significantly exaggerated for comedic effect, but all it did was rub me the wrong way. Starling comes across as someone quite unbearable from the get go with her overtly chirpy demeanor and juvenile babble. In SoTD, I could get behind Garcia Hotspur because even though he felt like a cocky ass, he was on a noble mission to save his girlfriend from eternal damnation. I think a huge chunk of that has got to do with the game’s protagonist, Juliet Starling. With Lollipop Chainsaw, I sensed something amiss right from the time I inserted the game into drive. ![]() I totally dug the game’s grindhouse vibe and literally laughed out loud at a lot of the game’s juvenile, yet seemingly appropriate dong jokes. Now before you roll your eyes at the back of your head and assume I don’t “get” his brand of your humour, know that I really enjoyed Shadows of the Damned. However, Lollipop Chainsaw falls flat on most fronts coming across as annoying and awkward because it’s trying so very hard to stand out from the crowd. This has largely worked for him in the past, granting his games critical if not commercial success. Of course, you already knew that because everything from Suda51 is laced with over-the-top humour, inappropriate sexual innuendos and stabs at Western pop culture. Lollipop Chainsaw (LC) is the latest game from famed/overrated developer Goichi Suda AKA Suda51 (depends on which side of the fence you’re on) and it’s freaking weird. ![]()
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